Workshop.
A workbench — not a showroom. Here, approaches get tried out for making data, stories and design tangible: interactive pieces, scrollytellings, image worlds, small compasses to think with. Some finished, some still becoming — all open to the next idea.
Design world
The living design system. Color, type, motion, components and the worlds engine, all in one gallery.
Image world
Generated imagery and motion from the projects, gathered as examples.
Graphics
Animated data graphics. Live charts, sparklines, heatmaps and editorial visualisations that make numbers tangible.
Compasses
Interactive compasses, each a fullscreen experience with curve sweep and score spring.
Scrollytelling
Data stories where scrolling turns numbers into a felt experience.
Maps
Sky, Earth and what moves on them. Star atlas, light pollution, live earthquakes and aurora — four maps under one roof.
Systems
Generative simulations. Reaction-diffusion patterns, slime-mold path-finding, cellular automata. Emergent order from simple rules.
Type workshop
Kinetic typography. Variable fonts that carry data: weights that breathe, letters that thin out when something disappears.
Sound workshop
Data becomes sound. Pitch, volume, tempo and timbre carry meaning that visual charts can miss.
Tinkering
The chaotic corner. Loose experiments and half-finished ideas that just want to move.
